405 行
18 KiB
Python
405 行
18 KiB
Python
# -*- coding: utf-8 -*-
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u"""R2 刀片 PCB 的铺铜(M4c-3)。
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/c/Python314/python .claude/r2/pcb_pour.py # 只算 + 自检
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/c/Python314/python .claude/r2/pcb_pour.py --push # 清旧铜面 + 重建 + 重填
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/c/Python314/python .claude/r2/pcb_pour.py --rebuild # 只重填(铜面没改,只是扇出/布线改了)
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## 叠层(方案 §7.1)
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| 设计 | EasyEDA | id | 内容 |
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|---|---|---|---|
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| L1 | Top Layer | 1 | 功率 + 信号;**D± 走这层、以 L2 为参考** |
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| L2 | Inner1 | 15 | **完整地平面,不许割断** |
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| L3 | Inner2 | 16 | `VO_P` 岛 + `+12V` 岛,其余 GND 底填 |
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| L4 | Bottom | 2 | 控制信号 + GND 底填 |
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## 三个只有这块板才有的约束
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1. **金手指区不许铺外层铜**:`J1` 的 64 个指是 L1/L2 上的焊盘,间距只有 0.3 mm。
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外层铜面一旦下探到 y < 指顶(5.6)+间距,就会把相邻的指连起来 —— 而且**是不是短路
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要看它连到哪两根**,DRC 只报间距不报「这两根本来就该分开」。
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⇒ 外层铜面一律 `y >= TOP_POUR_Y`(11.5,比缺口顶 7.45 还高一截)。
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内层(L2/L3)没有指,可以一直铺到板边内缩,只要避开缺口。
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2. **缺口要挖掉**:防呆缺口是真的铣穿的,四层都要让开(含 0.5 mm 内缩)。
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3. **优先级是「数字小的先铺、先占地盘」**(R1 `pcb_pour.py` 头上那条已经查清的翻案)。
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⇒ `VO_P` / `+12V` 两个岛给 1 / 2,GND 底填给 9。
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## 三个 API 坑(全部照抄 R1 `pcb_pour.py` 的结论,别再踩一遍)
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· 多边形**必须显式闭合**(末尾把首点再写一遍),否则 `create()` 一块都不建;
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· `create()` **抛异常不等于失败** —— 判据只能是建完 `getAll()` 按名字(会被转成大写)核对;
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· `rebuildCopperRegion()` 是坏的,**只能走 GUI**:工具 → 铺铜管理器... → 重建所有 → 确认。
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判据是 `pcb_PrimitivePoured` 的数量,不是 `pcb_PrimitivePour`。
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"""
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import json
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import math
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import os
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import sys
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import time
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sys.stdout.reconfigure(encoding='utf-8')
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HERE = os.path.dirname(os.path.abspath(__file__))
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# ⚠ 顺序不能反:`.claude` 下有同名的 R1 脚本(pcb_pour / pcb_rules / pcb_place),
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# 先插 .claude 再插 HERE 的话,`import pcb_pour` 会拿到 R1 那一份,
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# 而且**不报错**,只在调到 R2 专有的函数时才炸。
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sys.path.insert(0, os.path.dirname(HERE))
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sys.path.insert(0, HERE)
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from eda import run # noqa: E402
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import pcb_blade as B # noqa: E402
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import fp_edge # noqa: E402
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PCB = B.PCB
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MIL = B.MIL
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L_TOP, L_GND, L_PWR, L_BOT = 1, 15, 16, 2
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INSET = 0.5 # 铜面离板边
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TOP_POUR_Y = 11.5 # 外层铜面的下沿(金手指区一点外层铜都不许有)
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NOTCH_KEEP = 0.5 # 缺口周围再让 0.5
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# L3 两个岛(x0, y0, x1, y1)—— y 段直接对着 pcb_place 的功能带切,见 --bands
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# ⛔ 2026-09-11 刀片 90×68:三个岛跟着新板框 / 手机原点 / 功率区西移 8 改(原值见注释)。
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VO_ISLAND = (17.5, 11.5, B.BW - 0.5, 28.8) # eFuse/检流带 + 服务带:VO_P 4 A 的主通道(原 20~97.5);
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# 西沿 17.5 = 泄放支路 DIS 区挪到电池槽正下方(x 17.9 起)之后,R19 的 VO_P 脚要就地扎孔进岛
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# 2026-09-09 M6:J5 / 阻尼组挪到电池槽北边之后岛要跟过去 —— 往北伸一个叶(L 形单环,
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# 不是第二块铜)。东沿让开尾插槽(槽西沿 − 0.58);北沿跟手机走(原 46 − 6.66)。
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VO_LOBE = (17.5, 28.8, round(B.flex_slots()['TAIL'][0] - 0.58, 3), round(46.0 + B.PHONE_ORG[1] - 29.0, 3))
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V12_ISLAND = (B.BW - 14.0, 55.0, B.BW - 0.5, B.BH - 0.5) # 12V 入口(F1 的 +12V 脚)及以上(原 84~97.5 × 55~74)
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def mil(v):
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return round(v * MIL, 4)
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def rrect(x0, y0, x1, y1, r=0.0, seg=8):
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u"""圆角矩形点列(逆时针,闭合)。r=0 就是普通矩形。"""
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if r <= 0:
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pts = [(x0, y0), (x1, y0), (x1, y1), (x0, y1)]
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else:
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pts = []
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for cx, cy, a0 in ((x1 - r, y0 + r, 270), (x1 - r, y1 - r, 0),
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(x0 + r, y1 - r, 90), (x0 + r, y0 + r, 180)):
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for k in range(seg + 1):
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a = math.radians(a0 + 90.0 * k / seg)
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pts.append((cx + r * math.cos(a), cy + r * math.sin(a)))
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out = [pts[0]]
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for p in pts[1:]:
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if abs(p[0] - out[-1][0]) > 1e-9 or abs(p[1] - out[-1][1]) > 1e-9:
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out.append(p)
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out.append(out[0]) # ⚠ 必须显式闭合
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return out
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def notch_cut():
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u"""缺口在铜面里要挖掉的矩形(含让位)。"""
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ml, mr = B.notch_break()
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return (ml - NOTCH_KEEP, -1.0, mr + NOTCH_KEEP, fp_edge.NOTCH_D + NOTCH_KEEP)
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def inner_poly():
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u"""内层铜面:板框内缩 INSET,底边在缺口处绕过去(一条闭合折线,不用挖孔)。"""
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d = INSET
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r = B.CORNER_R - d
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x0, y0, x1, y1 = d, d, B.BW - d, B.BH - d
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nx0, _ny0, nx1, ny1 = notch_cut()
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pts = [(nx1, y0)] # 缺口右侧起步,沿底边往右
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pts.append((x1 - r, y0))
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for cx, cy, a0 in ((x1 - r, y0 + r, 270), (x1 - r, y1 - r, 0),
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(x0 + r, y1 - r, 90), (x0 + r, y0 + r, 180)):
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for k in range(9):
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a = math.radians(a0 + 90.0 * k / 8)
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pts.append((cx + r * math.cos(a), cy + r * math.sin(a)))
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pts.append((nx0, y0)) # 底边左段走到缺口左沿
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pts.append((nx0, ny1)) # 绕缺口
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pts.append((nx1, ny1))
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out = [pts[0]]
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for p in pts[1:]:
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if abs(p[0] - out[-1][0]) > 1e-9 or abs(p[1] - out[-1][1]) > 1e-9:
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out.append(p)
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out.append(out[0])
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return out
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def outer_poly():
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u"""外层铜面:只在 y >= TOP_POUR_Y 的部分,金手指区一点铜都没有。"""
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d = INSET
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r = B.CORNER_R - d
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x0, x1, y1 = d, B.BW - d, B.BH - d
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pts = [(x0, TOP_POUR_Y), (x1, TOP_POUR_Y)]
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for cx, cy, a0 in ((x1 - r, y1 - r, 0), (x0 + r, y1 - r, 90)):
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for k in range(9):
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a = math.radians(a0 + 90.0 * k / 8)
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pts.append((cx + r * math.cos(a), cy + r * math.sin(a)))
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out = [pts[0]]
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for p in pts[1:]:
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if abs(p[0] - out[-1][0]) > 1e-9 or abs(p[1] - out[-1][1]) > 1e-9:
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out.append(p)
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out.append(out[0])
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return out
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def src(pts):
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u"""点列 -> TPCB_PolygonSourceArray(mil): x1 y1 'L' x2 y2 'L' ..."""
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a = [mil(pts[0][0]), mil(pts[0][1])]
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for p in pts[1:]:
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a += ['L', mil(p[0]), mil(p[1])]
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return a
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def gnd_tiles(y_lo):
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u"""地铜的**若干块单环矩形**,绕开铣穿的排线槽。
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⛔ **不能用带洞的复杂多边形**:`pcb_MathPolygon.createComplexPolygon()` 传多个环时
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会把客户端挂死 —— 请求 30 s 超时、铺铜边框停在半路、进度恒为 0/0,
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和「GUI 按钮失灵」完全无法区分(2026-09-08 在这上面绕了很久)。
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⇒ 一律单环。要挖洞就拆成几块矩形拼,铜面之间同网互相接壤会自然连成一片。
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做法:按所有槽的 x 边把板切成竖条,每条里按 y 找槽之间的空隙。
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(2026-09-09 改:原来的「上下横带」写法假设各窗 y 区间不重叠,两条并排的排线槽
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会把槽本身当成一条带铺进去。)
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`y_lo` = 这一层铜面的下沿(外层 11.5 / 内层 0.5)。
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"""
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d = INSET
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x0, x1 = d, B.BW - d
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y1 = B.BH - d
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cuts = [(a - INSET, b - INSET, c + INSET, e + INSET) for (a, b, c, e) in B.mill_cuts()]
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xs = sorted(set([x0, x1] + [v for c in cuts for v in (c[0], c[2])]))
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tiles = []
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for xa, xb in zip(xs, xs[1:]):
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if xb - xa < 0.6:
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continue
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ys = [y_lo]
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for c in sorted(cuts, key=lambda c: c[1]):
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if c[0] < xb - 1e-9 and xa < c[2] - 1e-9:
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ys += [c[1], c[3]]
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ys.append(y1)
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for k in range(0, len(ys) - 1, 2):
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ya, yb = ys[k], ys[k + 1]
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if yb - ya > 0.6:
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tiles.append((xa, ya, xb, yb))
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# ⛔ 内层的下沿会盖住金手指的**防呆缺口**(铣穿的)。把缺口那一段单独让开:
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# y 抬到缺口顶之上,再补两块把缺口左右两侧的底部填回来。
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nx0, _a, nx1, ny1 = notch_cut()
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if y_lo < ny1:
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cut = ny1
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out = []
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for (a, b, c, e) in tiles:
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if e <= cut:
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continue
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if b < cut and (a < nx1 and c > nx0):
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out.append((a, cut, c, e))
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if a < nx0:
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out.append((a, b, nx0, cut))
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if c > nx1:
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out.append((nx1, b, c, cut))
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else:
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out.append((a, b, c, e))
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tiles = [t for t in out if t[2] - t[0] > 0.6 and t[3] - t[1] > 0.6]
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return tiles
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def vo_poly():
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u"""VO_P 岛:主体矩形 + 北叶,拼成一个 L 形**单环**(逆时针,显式闭合)。"""
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a, b = VO_ISLAND, VO_LOBE
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assert abs(a[3] - b[1]) < 1e-9 and a[0] <= b[0] and b[2] <= a[2], u'北叶必须骑在主体上沿'
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pts = [(a[0], a[1]), (a[2], a[1]), (a[2], a[3]), (b[2], a[3]),
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(b[2], b[3]), (b[0], b[3]), (b[0], a[3]), (a[0], a[3])]
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out = [pts[0]]
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for q in pts[1:]:
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if abs(q[0] - out[-1][0]) > 1e-9 or abs(q[1] - out[-1][1]) > 1e-9:
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out.append(q)
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out.append(out[0])
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return out
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def plan():
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u"""[(name, net, layer, [环...], priority)],priority 小的先铺、先占地盘。"""
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outs = []
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outs.append(('VO-L3', 'VO_P', L_PWR, [src(vo_poly())], 1))
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outs.append(('V12-L3', '+12V', L_PWR, [src(rrect(*V12_ISLAND))], 2))
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for tag, layer, y_lo in (('L2', L_GND, INSET), ('TOP', L_TOP, TOP_POUR_Y),
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('BOT', L_BOT, TOP_POUR_Y)):
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for k, (a, b, c, d2) in enumerate(gnd_tiles(y_lo)):
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outs.append(('GND-%s-%d' % (tag, k), 'GND', layer,
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[src(rrect(a, b, c, d2))], 9))
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return outs
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def selfcheck(ps):
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bad = []
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for name, _net, _lay, rings, _p in ps:
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for k, s in enumerate(rings):
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if s[0] != s[-2] or s[1] != s[-1]:
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bad.append(u'%s 第 %d 个环没闭合' % (name, k))
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# 外层铜面不许下探进金手指区
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top = fp_edge.EDGE_CLR + fp_edge.LONG_L
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if TOP_POUR_Y <= top:
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bad.append(u'外层铜下沿 %.2f 压到指顶 %.2f' % (TOP_POUR_Y, top))
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if TOP_POUR_Y <= fp_edge.NOTCH_D:
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bad.append(u'外层铜下沿 %.2f 低于缺口顶 %.2f' % (TOP_POUR_Y, fp_edge.NOTCH_D))
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# 内层铜面必须绕开缺口
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nx0, _a, nx1, ny1 = notch_cut()
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if nx1 - nx0 < 2.9:
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bad.append(u'缺口挖得比口部还窄')
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# 两个岛不许互相重叠(同层,优先级只有 1/2 之差,重叠就说不清谁裁谁)
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b = V12_ISLAND
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for a in (VO_ISLAND, VO_LOBE):
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if a[0] < b[2] and b[0] < a[2] and a[1] < b[3] and b[1] < a[3]:
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bad.append(u'VO 岛和 +12V 岛在 L3 上重叠')
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# 北叶不许伸进尾插槽/车道
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for (x0, y0, x1, y1) in B.mill_cuts():
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if x0 > VO_LOBE[0] + 1.0 and VO_LOBE[0] < x1 and x0 < VO_LOBE[2] and y0 < VO_LOBE[3] and VO_LOBE[1] < y1:
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bad.append(u'VO 北叶压到槽 (%.1f~%.1f)' % (x0, x1))
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return bad
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OPEN = ("await eda.dmt_EditorControl.openDocument('%s');"
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"await new Promise(r=>setTimeout(r,2000));" % PCB)
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JS_DEL = OPEN + u"""
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let n = 0;
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for (const old of await eda.pcb_PrimitivePour.getAll()) {
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await eda.pcb_PrimitivePour.delete(old.primitiveId); n++; }
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return {deleted: n};
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"""
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JS_MAKE = OPEN + u"""
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const PLAN = %s;
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for (const p of PLAN) {
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const poly = await eda.pcb_MathPolygon.createComplexPolygon(p.src);
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if (!poly) continue;
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try { await eda.pcb_PrimitivePour.create(p.net, p.layer, poly, 'solid', false,
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p.name, p.prio, 10); } catch (e) {}
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}
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return {made: (await eda.pcb_PrimitivePour.getAll())
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.map(x => String(x.pourName || '').toUpperCase())};
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"""
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JS_PRIO = OPEN + u"""
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const P = %s;
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let k = 0;
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for (const o of await eda.pcb_PrimitivePour.getAll()) {
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const want = P[String(o.pourName || '').toUpperCase()];
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if (want === undefined) continue;
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try { await eda.pcb_PrimitivePour.modify(o.primitiveId, {pourPriority: want}); k++; }
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catch (e) {}
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}
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return {set: k, now: (await eda.pcb_PrimitivePour.getAll())
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.map(o => [String(o.pourName||''), o.pourPriority])};
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"""
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JS_REBUILD = OPEN + u"""
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const sleep = ms => new Promise(r => setTimeout(r, ms));
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const propsOf = el => { for (const k of Object.keys(el)) if (k.startsWith('__reactProps$')) return el[k]; return null; };
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const fire = (el) => { let t = el; for (let i=0;i<8&&t;i++){const q=propsOf(t);
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if(q&&typeof q.onClick==='function'){q.onClick({target:t,currentTarget:t,stopPropagation(){},preventDefault(){},nativeEvent:{},button:0,detail:1});return true;} t=t.parentElement;} return false; };
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const leaf = (txt) => { for (const el of document.querySelectorAll('*'))
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if (el.children.length===0 && (el.textContent||'').trim()===txt) return el; return null; };
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const btn = (txt) => { for (const b of document.querySelectorAll('button'))
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if ((b.innerText||'').trim()===txt && b.offsetParent!==null) return b; return null; };
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if (!fire(leaf('工具'))) return {err: 'no 工具'};
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await sleep(900);
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if (!fire(leaf('铺铜管理器...'))) return {err: 'no 铺铜管理器'};
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await sleep(2500);
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const b = btn('重建所有');
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if (!b) return {err: 'no 重建所有'};
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return {fired: fire(b)};
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"""
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JS_POLL = u"return {poured: (await eda.pcb_PrimitivePoured.getAll()).length};"
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||
JS_DONE = u"""
|
||
const propsOf = el => { for (const k of Object.keys(el)) if (k.startsWith('__reactProps$')) return el[k]; return null; };
|
||
const fire = (el) => { let t = el; for (let i=0;i<8&&t;i++){const q=propsOf(t);
|
||
if(q&&typeof q.onClick==='function'){q.onClick({target:t,currentTarget:t,stopPropagation(){},preventDefault(){},nativeEvent:{},button:0,detail:1});return true;} t=t.parentElement;} return false; };
|
||
let ok = null;
|
||
for (const b of document.querySelectorAll('button'))
|
||
if ((b.innerText||'').trim()==='确认' && b.offsetParent!==null) { ok = b; break; }
|
||
if (ok) fire(ok);
|
||
await new Promise(r => setTimeout(r, 1500));
|
||
await eda.pcb_Document.save();
|
||
return {poured: (await eda.pcb_PrimitivePoured.getAll()).length,
|
||
pour: (await eda.pcb_PrimitivePour.getAll()).length};
|
||
"""
|
||
|
||
|
||
def call(js, timeout=120):
|
||
r = run(js, timeout=timeout)
|
||
if not r.get('success'):
|
||
print(u'失败: ' + json.dumps(r, ensure_ascii=False)[:600])
|
||
sys.exit(1)
|
||
return r['result']
|
||
|
||
|
||
def main():
|
||
ps = plan()
|
||
print(u'计划建 %d 块铜面:' % len(ps))
|
||
for name, net, layer, rings, prio in ps:
|
||
npt = sum((len(r) + 1) // 3 for r in rings)
|
||
print(u' %-8s net=%-6s layer=%-3d %d 环 / %3d 点 prio=%d'
|
||
% (name, net, layer, len(rings), npt, prio))
|
||
bad = selfcheck(ps)
|
||
if bad:
|
||
print(u'[X] 自检不过:')
|
||
for b in bad:
|
||
print(u' ' + b)
|
||
sys.exit(1)
|
||
print(u'[OK] 自检通过:多边形全闭合 / 外层铜不进金手指区 / 内层绕开缺口 / 两岛不重叠')
|
||
if '--push' not in sys.argv and '--rebuild' not in sys.argv:
|
||
print(u'(未加 --push,没有下发)')
|
||
return
|
||
|
||
if '--rebuild' not in sys.argv:
|
||
print(u'清掉旧铜面: %d 块' % call(JS_DEL)['deleted'])
|
||
for k in range(0, len(ps), 3): # 3 块一批,稳在超时以内
|
||
batch = [{'name': n, 'net': net, 'layer': l, 'src': s, 'prio': pr}
|
||
for n, net, l, s, pr in ps[k:k + 3]]
|
||
made = call(JS_MAKE % json.dumps(batch), timeout=180)['made']
|
||
print(u' 已建 %d 块' % len(made))
|
||
want = {n.upper() for n, _, _, _, _ in ps}
|
||
got = set(call("return (await eda.pcb_PrimitivePour.getAll())"
|
||
".map(x=>String(x.pourName||'').toUpperCase());"))
|
||
if not want <= got:
|
||
print(u'[X] 没建上: %s' % (want - got))
|
||
sys.exit(1)
|
||
# ⚠ create() 的 pourPriority 参数不生效(R1 skill §9j),建完再逐块设
|
||
r = call(JS_PRIO % json.dumps({n.upper(): pr for n, _, _, _, pr in ps}), timeout=180)
|
||
print(u' 优先级已设 %d 块: %s' % (r['set'], r['now']))
|
||
|
||
before = len(call("return (await eda.pcb_PrimitivePour.getAll()).map(o=>o.pourName);"))
|
||
r = call(JS_REBUILD, timeout=120)
|
||
if r.get('err'):
|
||
print(u'[X] 打不开铺铜管理器: %s' % r['err'])
|
||
sys.exit(1)
|
||
# ⚠ 退出条件是「**数量稳定**」,不是「全部填上」。
|
||
# 有的铜面本来就填不出来(`V12-L3` 在 `+12V` 还没有过孔扎进 L3 之前是孤岛,
|
||
# 会被「移除孤岛」删掉),写成 `n >= len(ps)` 的话每次都要空转满 200 秒,
|
||
# 而且看上去像是卡死。
|
||
prev, same = -1, 0
|
||
for _i in range(40):
|
||
time.sleep(5)
|
||
n = call(JS_POLL, timeout=60)['poured']
|
||
print(u' 填充 %d / %d' % (n, len(ps)))
|
||
if n >= len(ps):
|
||
break
|
||
same = same + 1 if n == prev else 0
|
||
prev = n
|
||
if same >= 2 and n > 0:
|
||
print(u' (%d 块已稳定,另 %d 块没有可接的铜,属正常)' % (n, len(ps) - n))
|
||
break
|
||
fin = call(JS_DONE, timeout=120)
|
||
print(u' 收尾: %s' % fin)
|
||
# ⛔ 铺铜**边框**会莫名其妙变少(实测 6→3、5→2)。哪一步删的还没查清,
|
||
# 但「静默变少」是最坏的形态:铜面没了,DRC 只报连接性,看上去像布线没做完。
|
||
# 这里把它变成硬报错。
|
||
if fin['pour'] < before:
|
||
print(u' [X] 铺铜边框从 %d 变成 %d —— 有东西把它们删了,**不要在这个状态下导出**'
|
||
% (before, fin['pour']))
|
||
sys.exit(1)
|
||
|
||
|
||
if __name__ == '__main__':
|
||
main()
|